Friendshipper is designed to be a one-stop-shop for all nontechnical users’ source control needs. For Unreal projects, it essentially replaces workflows that UGS and P4V support.
You will need:
If using the editor/engine binary download features, you will also need:
Upon first launch of Friendshipper, you will be prompted to fill in this information. You can always update it in the Preferences page later.
One of the main drawbacks of Git in a large team environment is the requirement to be on latest to submit changes. To overcome this limitation, Friendshipper submits changes through an alternate submission path that leverages Github’s Merge Queue feature. This means that Friendshipper is tightly integrated with GitHub’s feature set, but it achieves parity with traditional Perforce workflows in the sense that users can submit files at any given time, as long as it hasn’t changed upstream and other users haven’t locked it.
The way this works:
Because the Quick Submit process leaves the user on a leaf branch, Friendshipper uses the Sync operation to switch the user back to the trunk branch if they’re not on it already.
It should be noted that this process is mainly intended to be used by nontechnical users, or for content-only submits. Engineers may want to have more control over their submission process and are empowered to do so.
Unreal requires tight integration with whatever source control provider you’re using for your repo, so Friendshipper has a plugin to facilitate this. See the plugin page for installation documentation.